Tag: Apple

  • Orion Browser

    Huh, you don’t see a new browser everyday, let alone one that opts for webkit over chromium. I suppose I’m pretty late to this discovery from Kagi. The chrome extension support is pretty neat. It’s a great idea and one that Apple should deeply consider. If Apple allowed cross-platform browser extensions, it would transform the web.

    Orion — a web browser designed from the ground-up. Native WebKit speed, full extension compatibility, and absolute privacy is finally together in one browser that respects you.

  • Wait, Apple supports alternative browser engines on iOS?

    Since the beginning of the iPhone, Apple has resisted opening up it’s operating system in many ways. The App Store being the biggest walled garden, but the lesser known and perhaps more arcane is the browser on your iPhone.

    As of writing, you can install an alternative browser on your iOS device: Google Chrome, Edge, DuckDuckGo etc. But really, under the hood… it’s actually powered by a Safari webview. Which means, it’s running webkit. The real Google Chrome on the other hand runs a Blink-based version of Chromium. Browser vendors render HTML and CSS differently. We’ve known this for a while. Surely you’ve noticed you bank’s website looks different on Chrome versus visiting the same website on Firefox. Heck, some even have wholly different JavaScript Engines.

    Apple, has for years successfully kept alternative browsers on iOS locked-into using Webkit to the dismay of Google and consumers. Last year in February, there was a concerted test to see how well a Blink-based browser would fair on iPhones. You see, Apple has resisted allowing apps to use alternative browser vendors for years because of several reasons.

    Apple likes to keep a iron-grip control on marketshare of it’s software. It is an old war that software companies continue to fight. For good reason too. It’s part of their strategy to keep users within the flywheel of their subscription businesses and tick-tock product cycles. If Apple wants to maintain market share of it’s browser, it must remain competitive. The problem with webkit, and Safari the browser by extension is, it’s lacking in terms of feature development and popularity. There are claims that webkit can has superior power management, simple to extend, secure and less of a memory hog.

    Yet, people continue to chose Chrome, even at the risk of antitrust and performance. Turns out, users like to see nice software features! Novel!

    All this being said, apparently the only consumers that will get to have true alternative browser choices on their mobile Apple devices will be EU consumers. Another disappointing reason to be American.

  • I Will Fucking Piledrive You If You Mention AI Again

    From Nikhil Suresh’s blog:

    And then some absolute son of a bitch created ChatGPT, and now look at usLook at us, resplendent in our pauper’s robes, stitched from corpulent greed and breathless credulity, spending half of the planet’s engineering efforts to add chatbot support to every application under the sun when half of the industry hasn’t worked out how to test database backups regularly. This is why I have to visit untold violence upon the next moron to propose that AI is the future of the business – not because this is impossible in principle, but because they are now indistinguishable from a hundred million willful fucking idiots.

  • The Best Daily Note iOS Shortcuts

    I am not interested in shelling out money to use productivity apps. This is for two reasons:

    1. Most productivity software has moved to a subscription model. No thanks.
    2. Apple provides these out-of-the-box on iOS and macOS. Seems good!

    If those two items resonate with you, you’ve come to the right place. There’s of course problems with staying with the Apple ecosystem. For example features and bugfixes typically only ship once a year. Sometimes, you get no features at all in a given release cycle! A small trade-off for inexpensive productivity apps.

    I love Obsidian. Especially because you get a lot for free. But, I keep coming back to the Notes App. It is simply too easy to use and frankly more available when I just need a place to jot something down. It also seems that Apple is making incremental steps to improve Notes, especially in the context of Apple Intelligence making its way to iOS users very soon:

    https://www.threads.net/@ipedro/post/C7kVjYeuloz

    That being said, the true power of the Notes app lies hidden within another another app altogether… Shortcuts! iOS Shortcuts are the key to unlocking more effective productivity across the Apple ecosystem.

    I’m shamelessly re-posting Volkov’s iOS Shortcuts from his piece titled, The Digital Minimalist’s Complete Guide to Information Management in Apple Ecosystem:

    Basic with No Tasks:https://www.icloud.com/shortcuts/9f26253a78a7462b87eb29a374e88fe4

    Daily Plan based on Reminders:https://www.icloud.com/shortcuts/d980745a1468406cbc11f63df7cbb271

    Daily Plan based on Things 3 (latest version):https://www.icloud.com/shortcuts/b28b3936596d44fea7311cc92e59e6d9

    Daily Plan for TickTick (a bit different logic):https://www.icloud.com/shortcuts/47d10b291c9747c2b744059289c6ed33

    I recommend taking Volkov’s Shortcuts and editing them to your liking! For example, I like the ‘Basic’ shortcut as a base template. I edited the shortcut to always save a note in a Daily Notes folder and to always default to ISO 8601 date format (e.g. 2024-06-29).

    Probably anecdotal at this point, but I keep my Shortcut on my homescreen over the actual Notes app, so I can always tap right into my Daily Note:

    If you want my fork of Volkov’s daily note shortcut, you’re welcome to have it. Link here.

  • Apple’s Human Interface Guidelines for visionOS

    Apple’s Human Interface Guidelines for visionOS

    Apple describes interaction with visionOS in their recently published Human Interface Guidelines:

    When people wear Apple Vision Pro, they enter an infinite 3D space where they can engage with your app or game while staying connected to their surroundings.

    The Vision Pro is a uniquely different kind of general computing device that operates in 3D space. Often referred to as spatial computing. Apple lists 7 fundamental interface guidelines to be aware of:

    1. Space: The Vision Pro offers a limitless canvas for virtual content and immersive experiences.
    2. Immersion: Users seamlessly transition between different levels of immersion in either Shared Space or Full Space modes.
    3. Passthrough: Live video from external cameras allows users to interact with virtual content while seeing their surroundings. Using the Digital Crown users can dial in and out of passthrough
    4. Spatial Audio: Sonic characteristics of the surroundings are modeled for natural audio experiences.
    5. Focus and gestures: Users interact with Vision Pro using their eyes and hands. Using their eyes to bring focus and tapping is called an indirect gesture. Interacting with virtual objects with touch is called a direct gesture.
    6. Ergonomics: Content is automatically adjusted or scaled relative to the wearer’s head for visual comfort.
    7. Accessibility: Vision Pro supports various accessibility technologies for customized interactions such as VoiceOver, GuidedAccess and more.

    P.S. Apple also published their Design Library and Templates for visionOS in Figma here. Enjoy!

  • The Apple Stores last headphone heads

    The Apple Stores last headphone heads

    Michael Steeber runs an awesome blog called Tabletops. It features stories and analysis of Apple Store’s visual displays and floor designs. His latest post caught my eye. Apple Stores used to feature wooden “headphone heads” in their music bays. I always thought they were quite striking, but it sounds like Apple is phasing them out:

    The Music bay, complete with its rows of spherical wooden heads, was part of the original set of Avenues introduced in 2015. It was perfectly suited for the on-ear Beats era and predated AirPods entirely. Apple began phasing out the display in June 2021, but at least two stores are still holding on: Apple Park Visitor Center, with its custom Apple Music display, and Apple Upper East Side, the first store in the world to pilot Avenues.

  • Photos of the rare P-series iPhone prototypes running Acorn OS

    Photos of the rare P-series iPhone prototypes running Acorn OS

    The iPhone has no doubt been a crazy success since the early days. But how did the iPhone end up being such a success? Speculation, rumors and the lack of a design-first company in the market left Apple wide-open to squeeze into a already crowding market of cell phones and catalyze the smartphone industry into the behemoth that it is today. It took years of research, iteration and trial and error to produce the first iPhones. Apple was prototyping devices in secrecy with fabricators in China as early as 2005 with Foxconn and Pegatron. Looking back, we can see the design lineage and early ideas that were afoot in the company.

    Early on, there was a bet that the clickwheel, an invention of the successful iPod could be re-used in the iPhone. Thanks to @DongleBookPro, and (a few others over the years), we have some interesting images of late Acorns OS. Apple installed numerous diagnostic tools on these devices such as fabricator diagnostics, carrier and engineering diagnostic UI. Hap Plain of Cult of Mac put together this video showing just how rudimentary some of these early P-series iPhones worked here:

    The rudimentary touch-operated Acorn OS that ran on these prototypes eventually were refined and became the much beloved iOS. For further reading I recommend 9to5mac’s piece on the history behind Acorn OS and how it came to be.

  • LA Metro Says TAP Transit Cards May Support Apple Pay Later This Year

    LA Metro Says TAP Transit Cards May Support Apple Pay Later This Year

    According to this official tweet from LA Metro:

    It’s happening! It’s long been known that LA Metro has been working on upgrading its TAP system, and it’s about time. Contactless payments are clearly the future. New York City has had it for nearly a year (although, not all 472 stations support it yet). I wonder if TAP contactless will be live by the time iOS 14 hits the ground running?

  • Will Netflix survive the streaming wars?

    Will Netflix survive the streaming wars?

    The short answer: it’s unclear.

    What is clear, is that the streaming wars are becoming increasingly expensive. Everyone is vying for the customer’s prime-time attention. Just to watch the latest new original series X on streaming service Y is a mind-bending calculation. Just between those two variables alone, and conservative estimates on new original content: roughly 10 services with original content, 5 new series per year at 10 episodes each, comes to about 250 episodes to stream. That’s roughly 250 hours worth of content to stream pear year. America’s greatest export is after all, entertainment.

    That’s a lot to keep up with, and that doesn’t even include cable studio production releases that come from favorites such as FX or SYFY.

    Professor Scott Galloway makes a great point that SVODs that have an economic flywheel (e.g. companies that attract customers via Prime or iPhone sales, and enjoy the benefits of staying within those ecosystems such as Prime Video or Apple TV+ respectively) are immune to economic downturns. A couple of obvious giants that fit that mould are Amazon and Apple:

    Chart: No Mercy / No Malice, Professor Scott Galloway

    Following that rubric, Disney+ doesn’t enjoy the flywheel designations and Netflix is experiencing an especially painful truth — producing original content is very expensive:

    I’m not even sure Netflix gets out alive. Netflix is now the US economy, vulnerable to a spike in interest rates as it takes on increasing amounts of debt to fund staggering investments in original content. The original gangster can’t rely on gross margin dollars from Mandalorian action figures, handsets, or paper towels (no flywheel). The key question is can Netflix’s first-mover advantage/skill be replicated in other markets.

    If Netflix isn’t careful, when the next recession or economic downturn hits, (reminder: the American deficit is nearing $1 Trillion) it’s entirely possible that Netflix won’t survive.

  • Foxconn’s production continues to be recalled as Coronavirus takes hold

    Foxconn’s production continues to be recalled as Coronavirus takes hold

    Apple generates $27M in profit every couple of hours.

    That’s important to understand because the fuel for that economic furnace is powered by people. You’d think it’s devices (and it is really), but at the end of the day, it’s people who assemble these ivory devices. Apple’s device sales generate the bulk of their cash. That’s why Apple has been focused on other revenue segments such as services and entertainment recently. Foxconn, is Apple’s primary fabricator and production darling, located in Shenzhen.

    The majority of confirmed COVID-19 cases are in China, and as The People Republic of China contains its spread, only a fraction of workers are allowed to go back to work. Foxconn is deeply affected by this. Only about 10% reported back to work in Shenzhen last week. That’s painful for Apple, but for Foxconn, every day they aren’t producing, it eats into their margins as production estimates slip. They’ve begun to recall workers back to their factories in phases according to the Financial Times.

    If only Foxconn would’ve built this mysterious factory in Mount Pleasant sooner. In fact, Foxconn has yet to manufacture a single thing in Wisconsin at all. They risk losing their Republican-apportioned tax credits and now they risk their razor-thin margins due to an outbreak that could have been contained much sooner.

  • A Visual History of the iPhone’s Camera Bump

    A Visual History of the iPhone’s Camera Bump

    Photo by @benjaninja8 via Imgur:

    iPhone camera placement and product design, 2007 – 2019.
  • Microsoft Hires Apple’s Former Siri Chief, Bill Stasior

    Stasior has an incredible resumé. A small selection of the giants he’s been stationed at include: Amazon, A9, Alta Vista, (and now Apple joins the A-list) Oracle and various positions at MIT before that.

    According to CNBC’s reporting, he led the growth of Apple’s machine learning initiative which wasn’t siloed to the Siri product alone:

    He said that he expanded the team from 70 engineers to more than 1,100 people and that he “played the leading role in bringing modern machine learning to Siri and Apple.” Apple said in 2018 that Siri was being actively used on more than 500 million devices, and earlier this year the company said that Siri would sound more natural in the forthcoming iOS 13 release. Apple previously made gains in this area through AI work.

    Microsoft has always been a company who grows throw acquisition, but recently they’ve been on a hiring spree. Which isn’t normally their modus operandi for acquiring talent. Something tells me they’re laying the pipework for an aggressive regime of ML and Voice growth in the coming years.

    I find this to be curious timing. Given Apple’s vestigial connection to its Jobsian past. Jony Ive has essentially severed that connection with his departure and newly launched design firm LoveFrom. Apple hasn’t engaged in this sort of assault from software and hardware competitors in decades.

  • Jony Ive Introducing Flat Panel Displays in 1997

    Jony Ive Introducing Flat Panel Displays in 1997

    In 1997 at WWDC’97, Jony gave a presentation regarding the design process at Apple, and even briefly talks about eMate and the Twentieth Anniversary Macintosh. Which, at the time was only released only 3 months prior and featured a relatively new design and integrated LCD panel. Despite the executive finish, and abysmal sales numbers, this computer was closer to modern iMac’s than any Macintosh that came before it.

    Next, Phil Schiller, invites Jony to talk a bit more in-depth, a bit more candidly about something that they’ve been exploring in the Design Labs at Apple. It really goes the extra mile in providing design context for the coming years, as Apple would release the G3 in 1998, the first Mac produced under Steve Jobs since his return to Apple as CEO. It even further provides context for the engineering feat that Apple undertook to produce the remarkable, love-able iMac G4. But, what I really love about this clip, is how Jony basically unveils the long arc of design iterations at Apple — years of iterating, that ultimately led to the creation of the Pro Display XDR.

    I got a real chuckle over the reveal here (timestamp of clip is 37:07–39:03):

    https://youtu.be/ekkSkuY1EcI?t=2226

    Here’s a transcript of the clip:

    One of the things, that if you take a moment, think about your own personal working or computer environment.

    Think about how you configured your desk, think about the furniture you use. Think about the way that you work, and I will contend that the issues relating to CRTs sort of size and weight that actually dictated a lot of your use. How would it be different if you had a product like this [Jony lifts CRT monitor up to reveal a flat panel display]. So this is uh, obviously a modular flat panel display, it has the equivalent of a 17inch CRT, sort of active area, depth of viewing. Um, one of the uh, one of the obvious things about it is it’s sort of (light?) to see things move around. The actual base, the stand for this thing actually houses a cunningly designed spring loaded mechanism which means the effective weight of the displays is one pound. So you can actually adjust the height of the product and the angle of the product with one finger. You can also plug-in to the display, uh sorry uh, the base — your keyboards speakers and so on.

    One of the other things we designed, was a different stand, a different base for the product, so you can take the same display and clip it onto this [inaudible], this desktop arm. Now this arm, this arm attaches to the side of your desk or table, and really provides the ultimate in sort of zero footprint, um display [inaudible], you know the ultimate in terms of flexibility. And I think if you went back to your original sort of setup, I sense that this may actually sort of fairly fundamentally, sort of liberate the ways we could work potentially in the future.

    Remarkable. Sound familiar doesn’t it?

    I wish we saw more of Jony before he left Apple. Now, when we fast-forward to 2019 we can see the full progeny of Ive’s design process. It began in 1997, with the rudimentary arm:

    We make a pitstop here at iMac G4, which devolves into the hinge that essentially remains on the iMacs even to this day:

    Finally, we land here, in 2019 with the Pro Display XDR:

  • General Magic – Trailer

    General Magic – Trailer

    General Magic was probably the single-most important project of the 20th century. Originally spun out of an internal Apple project. The at-the-time CEO, John Sculley later joined the board of General Magic and despite Apple’s minority stake in General Magic, attempted to cannibalize their research and neuter their products:

    Even though the company folded shortly after the dot-com bust in 2004, the spoils of their research and development gave us Palm’s Pilot, RIM’s BlackBerry, Apple’s iPhone, and countless other products that we now collectively call: the smartphones. Veterans of General Magic are, to say the least, numerous:

    But wait, there’s more:

  • Jony Ive is Leaving Apple

    Jony Ive is Leaving Apple

    From The Verge:

    Apple’s chief design officer Jonathan Ive is departing the company, bringing an end to a tenure spent crafting some of technology’s most influential products, including the iPhone. Ive is leaving his official role at Apple “to form an independent design company which will count Apple among its primary clients.” The company is called LoveFrom, and Ive will be joined by famed designer Marc Newsom on the new venture. Despite stepping down from his executive position, Ive and Apple both claim he will still work “on a range of projects with Apple.”

    Wow. Remarkable.

    So, right out of the gates — I don’t think this is necessarily a bad thing for Apple, nor do I think this is a bad thing for Jony (but that’s a given, more on that later). Basically, the best product design talent on Earth, just spun-off from Apple to do their own thing. Awesome!

    This of course, has happened before with Apple. I suppose there was Esslinger and Frog Design in the beginning. There was TBWA\Chiat\Day after that. Then, there was that one time when Huge founded a wholly controlled subsidiary, called Elephant whose only client was Apple. Ok, so the last one wasn’t exactly an exodus from Apple, but I suppose now, we have LoveFrom to add to the roster.

    I have a feeling that this has something to do with Project Titan, which in of itself, is a fascinating project at Apple. But allow me to elaborate. First off, Jony Ive is special to Apple. He’s not compensated the same as everyone else. His salary is a closely held secret, apparently prior to Steve Jobs passing, he insured Ive would remain incentivized to stay at Apple. So his exit strikes me as odd. Fortune writes:

    According to Apple, Ive is exempt from SEC rules because he’s not what the commission calls a “Section 16” employee. Despite his title—chief design officer—the company does not classify him as a director or officer of the company.

    The only hint I could find about how much Ive might be making comes from Leander Kahney’s 2013 biography Jony Ive: The Genius Behind Apple’s Greatest Products. Summarizing a couple of British newspaper stories published in early 2011, after Ive had reportedly threatened to quit, Kahney writes:

    “To cement his connection with Apple, the company reportedly paid Jony a $30 million bonus and offered him shares worth a further $25 million. At the time, Jony’s personal fortune was estimated at $130 million.”

    Secondly, Project Titan was/is immense. The pressures are high, the margins are low, the R&D is insane — I’m sure everyone involved on Titan are getting spread pretty thin. The acquisitions have only just begun, and there still isn’t a viable (or marketable) product yet. I’m sure there’s no bad blood between Jony and Apple, mainly because, there’s a press release from Apple. That’s pretty telling. Even more telling is that this news story didn’t leak. At all. But Titan feels like a project that exudes a lot of friction. Jony doesn’t do friction. Which is my guess as to why he’s exiting now, rather than later.

    Moreover, he couldn’t stay at Apple forever. That’s for certain, and he’s not getting any younger — so operating in a consultation capacity has its upsides: flexible goals, focused deadlines, and focused creative work. Oh yeah, not a whole lot of friction if you play your cards right. I will continue to expect nothing short of excellence from Apple in the coming years. But, I have to say I didn’t see this coming (or at least not this soon anyways). I always figured Jony would retire and run a design studio in his later years.

    But overall, I’m glad to see Alan Dye and Evans Hankey are sticking around too (I guess Cook is delegating responsibility to Jeff Williams, I wonder how long that will last, that doesn’t seem very Apple to me either) — At any rate, I would be gravely concerned if Alan left during this departure. He’s also some been around Apple for a while. I’m looking forward to see what Alan brings to this new structure, but it’s weird having a Chief of Design vacancy. So yeah, I’m genuinely excited to see what comes out of LoveFrom. Not just what it produces with Apple.

    As for Apple, I’m sure they’ll keep on spinning without Ive: