Huh, you don’t see a new browser everyday, let alone one that opts for webkit over chromium. I suppose I’m pretty late to this discovery from Kagi. The chrome extension support is pretty neat. It’s a great idea and one that Apple should deeply consider. If Apple allowed cross-platform browser extensions, it would transform the web.
Orion — a web browser designed from the ground-up. Native WebKit speed, full extension compatibility, and absolute privacy is finally together in one browser that respects you.
Since the beginning of the iPhone, Apple has resisted opening up it’s operating system in many ways. The App Store being the biggest walled garden, but the lesser known and perhaps more arcane is the browser on your iPhone.
Apple, has for years successfully kept alternative browsers on iOS locked-into using Webkit to the dismay of Google and consumers. Last year in February, there was a concerted test to see how well a Blink-based browser would fair on iPhones. You see, Apple has resisted allowing apps to use alternative browser vendors for years because of several reasons.
Apple likes to keep a iron-grip control on marketshare of it’s software. It is an old war that software companies continue to fight. For good reason too. It’s part of their strategy to keep users within the flywheel of their subscription businesses and tick-tock product cycles. If Apple wants to maintain market share of it’s browser, it must remain competitive. The problem with webkit, and Safari the browser by extension is, it’s lacking in terms of feature development and popularity. There are claims that webkit can has superior power management, simple to extend, secure and less of a memory hog.
And then some absolute son of a bitch created ChatGPT, and now look at us. Look at us, resplendent in our pauper’s robes, stitched from corpulent greed and breathless credulity, spending half of the planet’s engineering efforts to add chatbot support to every application under the sun when half of the industry hasn’t worked out how to test database backups regularly. This is why I have to visit untold violence upon the next moron to propose that AI is the future of the business – not because this is impossible in principle, but because they are now indistinguishable from a hundred million willful fucking idiots.
I am not interested in shelling out money to use productivity apps. This is for two reasons:
Most productivity software has moved to a subscription model. No thanks.
Apple provides these out-of-the-box on iOS and macOS. Seems good!
If those two items resonate with you, you’ve come to the right place. There’s of course problems with staying with the Apple ecosystem. For example features and bugfixes typically only ship once a year. Sometimes, you get no features at all in a given release cycle! A small trade-off for inexpensive productivity apps.
That being said, the true power of the Notes app lies hidden within another another app altogether… Shortcuts! iOS Shortcuts are the key to unlocking more effective productivity across the Apple ecosystem.
I recommend taking Volkov’s Shortcuts and editing them to your liking! For example, I like the ‘Basic’ shortcut as a base template. I edited the shortcut to always save a note in a Daily Notes folder and to always default to ISO 8601 date format (e.g. 2024-06-29).
Probably anecdotal at this point, but I keep my Shortcut on my homescreen over the actual Notes app, so I can always tap right into my Daily Note:
If you want my fork of Volkov’s daily note shortcut, you’re welcome to have it. Link here.
When people wear Apple Vision Pro, they enter an infinite 3D space where they can engage with your app or game while staying connected to their surroundings.
The Vision Pro is a uniquely different kind of general computing device that operates in 3D space. Often referred to as spatial computing. Apple lists 7 fundamental interface guidelines to be aware of:
Space: The Vision Pro offers a limitless canvas for virtual content and immersive experiences.
Immersion: Users seamlessly transition between different levels of immersion in either Shared Space or Full Space modes.
Passthrough: Live video from external cameras allows users to interact with virtual content while seeing their surroundings. Using the Digital Crown users can dial in and out of passthrough
Spatial Audio: Sonic characteristics of the surroundings are modeled for natural audio experiences.
Focus and gestures: Users interact with Vision Pro using their eyes and hands. Using their eyes to bring focus and tapping is called an indirect gesture. Interacting with virtual objects with touch is called a direct gesture.
Ergonomics: Content is automatically adjusted or scaled relative to the wearer’s head for visual comfort.
Accessibility: Vision Pro supports various accessibility technologies for customized interactions such as VoiceOver, GuidedAccess and more.
Michael Steeber runs an awesome blog called Tabletops. It features stories and analysis of Apple Store’s visual displays and floor designs. His latest post caught my eye. Apple Stores used to feature wooden “headphone heads” in their music bays. I always thought they were quite striking, but it sounds like Apple is phasing them out:
The Music bay, complete with its rows of spherical wooden heads, was part of the original set of Avenues introduced in 2015. It was perfectly suited for the on-ear Beats era and predated AirPods entirely. Apple began phasing out the display in June 2021, but at least two stores are still holding on: Apple Park Visitor Center, with its custom Apple Music display, and Apple Upper East Side, the first store in the world to pilot Avenues.
The iPhone has no doubt been a crazy success since the early days. But how did the iPhone end up being such a success? Speculation, rumors and the lack of a design-first company in the market left Apple wide-open to squeeze into a already crowding market of cell phones and catalyze the smartphone industry into the behemoth that it is today. It took years of research, iteration and trial and error to produce the first iPhones. Apple was prototyping devices in secrecy with fabricators in China as early as 2005 with Foxconn and Pegatron. Looking back, we can see the design lineage and early ideas that were afoot in the company.
Early on, there was a bet that the clickwheel, an invention of the successful iPod could be re-used in the iPhone. Thanks to @DongleBookPro, and (a few others over the years), we have some interesting images of late Acorns OS. Apple installed numerous diagnostic tools on these devices such as fabricator diagnostics, carrier and engineering diagnostic UI. Hap Plain of Cult of Mac put together this video showing just how rudimentary some of these early P-series iPhones worked here:
— Metro Los Angeles (@metrolosangeles) July 14, 2020
It’s happening! It’s long been known that LA Metro has been working on upgrading its TAP system, and it’s about time. Contactless payments are clearly the future. New York City has had it for nearly a year (although, not all 472 stations support it yet). I wonder if TAP contactless will be live by the time iOS 14 hits the ground running?
What is clear, is that the streaming wars are becoming increasingly expensive. Everyone is vying for the customer’s prime-time attention. Just to watch the latest new original series X on streaming service Y is a mind-bending calculation. Just between those two variables alone, and conservative estimates on new original content: roughly 10 services with original content, 5 new series per year at 10 episodes each, comes to about 250 episodes to stream. That’s roughly 250 hours worth of content to stream pear year. America’s greatest export is after all, entertainment.
That’s a lot to keep up with, and that doesn’t even include cable studio production releases that come from favorites such as FX or SYFY.
Professor Scott Galloway makes a great point that SVODs that have an economic flywheel (e.g. companies that attract customers via Prime or iPhone sales, and enjoy the benefits of staying within those ecosystems such as Prime Video or Apple TV+ respectively) are immune to economic downturns. A couple of obvious giants that fit that mould are Amazon and Apple:
I’m not even sure Netflix gets out alive. Netflix is now the US economy, vulnerable to a spike in interest rates as it takes on increasing amounts of debt to fund staggering investments in original content. The original gangster can’t rely on gross margin dollars from Mandalorian action figures, handsets, or paper towels (no flywheel). The key question is can Netflix’s first-mover advantage/skill be replicated in other markets.
If Netflix isn’t careful, when the next recession or economic downturn hits, (reminder: the American deficit is nearing $1 Trillion) it’s entirely possible that Netflix won’t survive.
That’s important to understand because the fuel for that economic furnace is powered by people. You’d think it’s devices (and it is really), but at the end of the day, it’s people who assemble these ivory devices. Apple’s device sales generate the bulk of their cash. That’s why Apple has been focused on other revenue segments such as services and entertainment recently. Foxconn, is Apple’s primary fabricator and production darling, located in Shenzhen.
Stasior has an incredible resumé. A small selection of the giants he’s been stationed at include: Amazon, A9, Alta Vista, (and now Apple joins the A-list) Oracle and various positions at MIT before that.
According to CNBC’s reporting, he led the growth of Apple’s machine learning initiative which wasn’t siloed to the Siri product alone:
He said that he expanded the team from 70 engineers to more than 1,100 people and that he “played the leading role in bringing modern machine learning to Siri and Apple.” Apple said in 2018 that Siri was being actively used on more than 500 million devices, and earlier this year the company said that Siri would sound more natural in the forthcoming iOS 13 release. Apple previously made gains in this area through AI work.
Microsoft has always been a company who grows throw acquisition, but recently they’ve been on a hiring spree. Which isn’t normally their modus operandi for acquiring talent. Something tells me they’re laying the pipework for an aggressive regime of ML and Voice growth in the coming years.
I find this to be curious timing. Given Apple’s vestigial connection to its Jobsian past. Jony Ive has essentially severed that connection with his departure and newly launched design firm LoveFrom. Apple hasn’t engaged in this sort of assault from software and hardware competitors in decades.
Next, Phil Schiller, invites Jony to talk a bit more in-depth, a bit more candidly about something that they’ve been exploring in the Design Labs at Apple. It really goes the extra mile in providing design context for the coming years, as Apple would release the G3 in 1998, the first Mac produced under Steve Jobs since his return to Apple as CEO. It even further provides context for the engineering feat that Apple undertook to produce the remarkable, love-able iMac G4. But, what I really love about this clip, is how Jony basically unveils the long arc of design iterations at Apple — years of iterating, that ultimately led to the creation of the Pro Display XDR.
I got a real chuckle over the reveal here (timestamp of clip is 37:07–39:03):
https://youtu.be/ekkSkuY1EcI?t=2226
Here’s a transcript of the clip:
One of the things, that if you take a moment, think about your own personal working or computer environment.
Think about how you configured your desk, think about the furniture you use. Think about the way that you work, and I will contend that the issues relating to CRTs sort of size and weight that actually dictated a lot of your use. How would it be different if you had a product like this [Jony lifts CRT monitor up to reveal a flat panel display]. So this is uh, obviously a modular flat panel display, it has the equivalent of a 17inch CRT, sort of active area, depth of viewing. Um, one of the uh, one of the obvious things about it is it’s sort of (light?) to see things move around. The actual base, the stand for this thing actually houses a cunningly designed spring loaded mechanism which means the effective weight of the displays is one pound. So you can actually adjust the height of the product and the angle of the product with one finger. You can also plug-in to the display, uh sorry uh, the base — your keyboards speakers and so on.
One of the other things we designed, was a different stand, a different base for the product, so you can take the same display and clip it onto this [inaudible], this desktop arm. Now this arm, this arm attaches to the side of your desk or table, and really provides the ultimate in sort of zero footprint, um display [inaudible], you know the ultimate in terms of flexibility. And I think if you went back to your original sort of setup, I sense that this may actually sort of fairly fundamentally, sort of liberate the ways we could work potentially in the future.
General Magic was probably the single-most important project of the 20th century. Originally spun out of an internal Apple project. The at-the-time CEO, John Sculley later joined the board of General Magic and despite Apple’s minority stake in General Magic, attempted to cannibalize their research and neuter their products:
Even though the company folded shortly after the dot-com bust in 2004, the spoils of their research and development gave us Palm’s Pilot, RIM’s BlackBerry, Apple’s iPhone, and countless other products that we now collectively call: the smartphones. Veterans of General Magic are, to say the least, numerous:
The head of AI at Apple. The founder of Nest. The founder of eBay. The head of Google’s speech recognition. The CTO of Twitter. The CTO and cofounder of LinkedIn. The VP of technology at Apple. They all have one thing in common: In the early 1990s, they worked at General Magic. https://t.co/EgeQcmafF7
Phil Goldman and Steve Perlman, both founders of WebTV (Side-note: WebTV was briefly classified as a weapon for overseas sales due to the nature of its strong encryption. Later is rebranded as MSN TV) which Microsoft acquired in 1997 for $425 million.
Peter Nieh, currently is a partner at LightSpeed Venture Partners.
Marco DeMiroz, currently is a partner and co-founder at The VR Fund, a venture capital firm dedicated to all things VR.
Apple’s chief design officer Jonathan Ive is departing the company, bringing an end to a tenure spent crafting some of technology’s most influential products, including the iPhone. Ive is leaving his official role at Apple “to form an independent design company which will count Apple among its primary clients.” The company is called LoveFrom, and Ive will be joined by famed designer Marc Newsom on the new venture. Despite stepping down from his executive position, Ive and Apple both claim he will still work “on a range of projects with Apple.”
Wow. Remarkable.
So, right out of the gates — I don’t think this is necessarily a bad thing for Apple, nor do I think this is a bad thing for Jony (but that’s a given, more on that later). Basically, the best product design talent on Earth, just spun-off from Apple to do their own thing. Awesome!
I have a feeling that this has something to do with Project Titan, which in of itself, is a fascinating project at Apple. But allow me to elaborate. First off, Jony Ive is special to Apple. He’s not compensated the same as everyone else. His salary is a closely held secret, apparently prior to Steve Jobs passing, he insured Ive would remain incentivized to stay at Apple. So his exit strikes me as odd. Fortune writes:
According to Apple, Ive is exempt from SEC rules because he’s not what the commission calls a “Section 16” employee. Despite his title—chief design officer—the company does not classify him as a director or officer of the company.
The only hint I could find about how much Ive might be making comes from Leander Kahney’s 2013 biography Jony Ive: The Genius Behind Apple’s Greatest Products. Summarizing a couple of British newspaper stories published in early 2011, after Ive had reportedly threatened to quit, Kahney writes:
“To cement his connection with Apple, the company reportedly paid Jony a $30 million bonus and offered him shares worth a further $25 million. At the time, Jony’s personal fortune was estimated at $130 million.”
Secondly, Project Titan was/is immense. The pressures are high, the margins are low, the R&D is insane — I’m sure everyone involved on Titan are getting spread pretty thin. The acquisitions have only just begun, and there still isn’t a viable (or marketable) product yet. I’m sure there’s no bad blood between Jony and Apple, mainly because, there’s a press release from Apple. That’s pretty telling. Even more telling is that this news story didn’t leak. At all. But Titan feels like a project that exudes a lot of friction. Jony doesn’t do friction. Which is my guess as to why he’s exiting now, rather than later.
Moreover, he couldn’t stay at Apple forever. That’s for certain, and he’s not getting any younger — so operating in a consultation capacity has its upsides: flexible goals, focused deadlines, and focused creative work. Oh yeah, not a whole lot of friction if you play your cards right. I will continue to expect nothing short of excellence from Apple in the coming years. But, I have to say I didn’t see this coming (or at least not this soon anyways). I always figured Jony would retire and run a design studio in his later years.
Jony Ive is leaving Apple (????) and design team leaders are reporting to COO Williams, not the CEO (????), and Apple just hired a new SVP of Operations too (????????) pic.twitter.com/FtzewFmsgw
But overall, I’m glad to see Alan Dye and Evans Hankey are sticking around too (I guess Cook is delegating responsibility to Jeff Williams, I wonder how long that will last, that doesn’t seem very Apple to me either) — At any rate, I would be gravely concerned if Alan left during this departure. He’s also some been around Apple for a while. I’m looking forward to see what Alan brings to this new structure, but it’s weird having a Chief of Design vacancy. So yeah, I’m genuinely excited to see what comes out of LoveFrom. Not just what it produces with Apple.