Tag: Art

  • UbuWeb Returns

    From the homepage of ubu.web:

    A year ago, we decided to shutter UbuWeb. Not really shutter it, per se, but instead to consider it complete. After nearly 30 years, it felt right. But now, with the political changes in America and elsewhere around the world, we have decided to restart our archiving and regrow Ubu. In a moment when our collective memory is being systematically eradicated, archiving reemerges as a strong form of resistance, a way of preserving crucial, subversive, and marginalized forms of expression. We encourage you to do the same. All rivers lead to the same ocean: find your form of resistance, no matter how small, and go hard. It’s now or never. Together we can prevent the annihilation of the memory of the world.

    Next time you have an hour to yourself. Peruse these archives. Watch, listen, read and learn from others that came before us. The about page says it all:

    Founded in 1996, UbuWeb is a pirate shadow library consisting of hundreds of thousands of freely downloadable avant-garde artifacts. 

  • Hans Haacke’s Condensation Cube

    Hans Haacke’s Condensation Cube

    Condensation Cube (1965) is one of Hans Haacke’s earlier works. While over time the artist developed a critique of art as an institution and system, these early works focus on art in the sense of process and physical system. Interested in biology, ecology and cybernetics, in the mid-sixties Haacke was influenced by the ideas of Ludwig von Bertalanffy, especially those outlined in his General System Theory of 1968. For the Austrian biologist and philosopher, a living organism is an open system that continuously changes depending on its dialogue or interaction with the environment. Haacke’s early works, such as Condensation Cube, transpose this concept to the realm of art.

    Read more at the MACBA (Museu d’Art Contemporani de Barcelona).

    [Web Archive Link]

  • The Graphic Art of Incredibles 2 — Josh Holtsclaw

    joshholtsclaw.com – An incredible blog post from Josh Holtsclaw, an Art Director at Pixar. I love coming across these. This post in particular documents a lot of the process, design thinking and iteration that goes into the art direction for the film Incredibles 2

  • James Doolin, American painter and muralist

    James Doolin, American painter and muralist

    James Doolin was an American painter and acclaimed muralist. Known for his urban and natural Californian landscapes. His works elevated everyday urban life under his lens, his style and his palette. His works were brimming with vibrant locomotion and depicted a certain reverence. Los Angeles artist and writer Doug Harvey described Doolin’s work in LA Weekly in 2002 when Doolin passed:

    “His paintings were successful in a way that is rare and precious — they enabled us to see the places we overlook every day and to recognize that, in spite of its ominous industrial overtones, the city is shot through with a luminous, electric vitality and a psychological potency verging on the mythic.”

    The Last Painter on Earth, 1983
    4WD, 1983
  • “The Real Toy Story” photo series by Michael Wolf

    In 2004, photographer Michael Wolf traveled to Southern China to document the lives of the toy factory workers that live there: their days consisted of sewing, painting, and other repetitive tasks. He documented how they slept, ate, and live under the often brutal conditions and demands of global consumerism and capitalism. (h/t gessato.com)

  • Bomb Rush Cyberfunk

    Bomb Rush Cyberfunk

    School’s out. It’s the summer of 2000. As you boot up your Sega Dreamcast, you wonder if anyone else is awake in the house. As you reach to close the lid of the console, you tremble with anticipation. You glance one last time, you read the words Jet Set Radio on the disc. Excitement and sleepiness washes over as you finally close the lid. You barely slept last night. The Dreamcast squeaks and squawks as the game disc is spun and read by the laser. You make sure the volume of the tv isn’t too loud. You squint your eyes as the tv dims to black.

    You hold your breath and close your eyes. Static begins to drip through the speakers. Not a second later, a loud blaring funky dance-y tune cuts across the tv to your ears. It’s here. It’s loaded and your mind’s eye knows the next button to press to start the game. You move your thumbs over ever so slightly.

    You open your eyes. It’s 2024. What is going on here? The electro funk music fills the room. Bomb Rush Cyclone flashes on the screen in front of you.

    It’s been 24 years since Jet Set Radio. The spiritual successor, Bomb Rush Cyberfunk is here.

    This game was built by an indie game developer studio called Team Reptile and my understanding (h/t DreamcastGuy on YouTube) the title was essentially made out of a labor of love for the original Sega game. What’s not to love about it? The soundtrack is mature and thrilling. Fighting cops. Solid. Graffiti tagging and shredding sick cyberpunk locales? Sign me up.

  • The Boy and the Heron – Official Trailer

    The trailer’s description on YouTube reads:

    A young boy named Mahito yearning for his mother ventures into a world shared by the living and the dead. There, death comes to an end, and life finds a new beginning. A semi-autobiographical fantasy about life, death, and creation, in tribute to friendship, from the mind of Hayao Miyazaki.

    Seemingly ominous! It seems to have all the trappings and flow of a classic Miyazaki films. I’m excited for this one to drop. This couldn’t come any sooner. Looks like the US will see a theatrical release in December 8th.

  • Susan Kare’s sketchbooks

    Susan Kare’s sketchbooks

    From Jenny Brewer of It’s Nice That:

    Susan designed the icons for the Macintosh’s graphical user interface. At the time, the notion of a GUI was revolutionary: just a few years prior to the Mac’s release, people could only interface with a computer through arcane commands written in code. By providing an image-based way to execute computer commands, the Macintosh made computers more intuitive and less intimidating. 
     
    As part of the original Mac team, Kare created some of the first digital fonts, the UI for MacPaint and some of the most persistent icons in computing such as the trash can/bin, the save disk and the smiling Mac. Kare added to the UI an element of friendliness and emotion. The icons that she designed were playful and simple enough to be recognisable to users around the world. 

    I am particularly taken by this image from Kare’s sketchbooks. A beautiful icon. Strikingly simple, yet infinitely complex. An icon that gave birth to thousands if not millions more since.

  • Lucasfilm’s 1983 image, The Road to Point Reyes took one month to render

    Lucasfilm’s 1983 image, The Road to Point Reyes took one month to render

    From The Computer Museum:

    One of the most significant static images in the history of computer graphics, The Road to Point Reyes is one of Lucasfilm’s most important early projects. Begun in 1983, Rob Cook directed the image and conceived the scene, while Alvy Ray Smith, Loren Carpenter, Tom Porter, Bill Reeves, and David Salesin provided various elements including shading, hidden surface routines, and fractals. The single image, which Smith has described as a ‘one-frame Movie,’ took a month to render, and was eventually displayed at The Computer Museum in Boston.

  • 2022 in Review

    2022 in Review

    Every subsequent year feels like it’s worse than the previous year. That’s not the reality of course. It just feels that way. Due to the connected nature of life now (thanks to Twitter and the Trinet). Each of us are saddled with an incalculable weight of the year’s past. We sulk around with so much in our little heads. The inane, the devastating, the memes, the news, the crosswords, the work, the emails, the to-dos, the payments, the notifications and yes — even your parents social status updates from Facebook.

    Naturally, we’re all very tired. I guess we live for this, right? We are after all, members of the human race. Despite what the madness every year brings us, we’re also graced with some good things too. When the years brings good tidings more so than bad tidings, I’d call it a good year.

    2022 was mostly a good year, I’d say.

    Let’s look over a few things from this past year. I even threw in a couple of things from 2021 I was dying to get caught up with.

    TV & Film

    There was a lot of content to watch this year. Ever since the pandemic became an endemic, I’ve found myself in theaters more than ever before. Alamo Drafthouse, I love you so ❤️ But the fact remains that streaming is now the de facto means to consume America’s greatest export, film and TV programming. Here’s some of my favorites from this past year (in no particular order or grouping).

    There’s so much more that belongs on this list ????

    Music

    There’s so much more I listened to, but I’m my favorite artist I discovered in 2022 is probably Sugar Candy Mountain. If you enjoy Tame Impala, you’re going to love them.

    Art

    Didn’t see much art this year. But, thankfully I had a friend who came to visit, and had a big list of exhibitions and galleries to see. We hopped around all day seeing art. I’ll need to see more art in 2023, that’s for sure.

    The Diane Arbus exhibition at David Zwirner was a once-in-a-lifetime exhibit.

    Games

    I played a lot of games this year. Or maybe I should say, I played a lot of Modern Warfare II this year. Activision/Blizzard really knocked it out of the park. But there were a few games that really outshined others.

    Apps

    I have become a person who regularly relies on apps on my iPhone and Mac now. Wether or not I enjoy that admission is another thing.

    • TickTick – I don’t know where I’d be without this app
    • Duolingo – learning Korean, Finnish and Spanish!
    • Citymapper – old trusty, my daily carry for getting about NYC
    • Letterboxd – the original film diary
    • iA Writer – literally nothing compares

    Places

    Every year, my goal is to travel somewhere new. This year, I flew to Las Vegas twice. I traveled by Amtrak once in the summer. I hope to do more train trips in the future. It’s a luxurious and chill way to travel.

    • Las Vegas, Nevada
    • Saratoga Springs, New York
    • Great Sacandaga Lake, New York
    • Fort Worth, Texas

    Books

    I’m notoriously slow at reading. I have a Kindle that I swear by, but alas — like you, I am a mere mortal and only have so many hours in the day (and night). These books I really enjoyed (a few on this list, I have yet to finish, oops).

    Looking Ahead

    A lot happened in 2022. Personally, and globally. Not a lot of good things happened globally honestly. But, personally I feel like I’ve grown a bit. Things are looking up, I’m feeling positive about myself, and where I’m headed.

    Looking at my calendar for 2023, I really hope to travel more. Wait, why does that sound familiar? In 2022, I went back to the gym, and rode the ol Peloton quite a bit. Next year, will hopefully be no different. Another goal I have in mind is to speed up my reading habit, because I’m not getting any younger. Looking ahead, feeling’ rad. See y’all around✌️

  • Tour Christo and Jeanne-Claude’s New York Studio

    Tour Christo and Jeanne-Claude’s New York Studio

    View more photos of Christo and Jeanne-Claude’s 48 Howard Street art studio in Manhattan at galeriemagazine.com.

  • Kim Jung Gi, the acclaimed illustrator and artist has died

    Kim Jung Gi, the acclaimed illustrator and artist has died

    Kim Jung Gi was only 47 years old. An incredibly talented illustrator. He wielded his brush pen with aplomb, majesty and had an incredible ability to create entire universes out of thin air with the simplest of strokes. I truly believe he was a genius.

    Just listen and watch him explain his process. His voice, and commitment to craft and detail is unparalleled:

    Kim Jung Gi has had a highly esteemed career. He’s been involved in Deadly Class, Walking Dead and countless others. DC Comics Publisher, Jim Lee shared a thoughtful thread on Kim via Twitter:

    “[Kim] was a truly phenomenal talent whose pen and brush wizardry captivated and inspired millions of fans around the world,” Lee tweeted. “While he drew some incredible comics, it was his live drawing & his sketchbooks about his life, travels and dreams which spoke to me most. It was downright eerie and spellbinding to see someone with a near photographic memory bring an illustration to life with the style and flair that only Jung Gi could deliver.”

    He will be sorely missed. We may never see anyone with his level of mastery ever again. ????

  • Uranium and Atomica Melancholica Idyll 

    Uranium and Atomica Melancholica Idyll 

    […] At the same time, his use of double images and the search for hidden images which characterise his Surrealist experimentation are persistent aspects of his work during the 1940s, when Dalí moved to the United States, where he lived between 1940 and 1948. The dropping of the atom bomb on Hiroshima and Nagasaki on 6 and 9 August 1945 shocked Dalí, who depicted the bombings in many of his landscapes from that year, including Idilio atómico y uránico melancólico (Atomic and Uranic Melancholic Idyll, 1945). In this work, Dalí uses his characteristic figurative style inhabited by soft shapes, represented within a black image whose hollows illuminate another reality outside that which is identified by the aeroplane, explosion and bombs. Beginning in the late 1940s, Dalí’s work moves into a new mystical/nuclear phase, in which he makes a number of works that depict the disintegration of the atom in paintings with religious subject matter.

    Read More at the Museo Nacional Centro de Arte Reina Sofía

  • Oneohtrix Point Never and Oism

    Oneohtrix Point Never and Oism

    I’m a big Oneohtrix Point Never fan. Those who know me well, know that. Now, you dear reader, know this about me as well. Welcome to the inner circle.

    I was listening to Age Of the other day, and it stuck me that cover art is really something else. It really drew me in to inspect it a bit closer. At first glance, kinda witch-y, kinda cult-y, cool! I dug in further. A quick Google revealed the painting featured on the cover of Age Of is by an artist who’s name is Jim Shaw.

    Age Of Cover Art, Oneohtrix Point Never / Warp Records. 2018

    I kept digging and found some details of the original painting at artresearchmap.com. Check it out:

    Jim Shaw, The Great Whatsit, 2017
    acrylic on muslin, 53 x 48 inches, 134.6 x 121.9 cm.
    Jim Shaw. Installation view, 2017. Metro Pictures, New York.

    Some of Jim’s other work is pretty spectacular too. Check out the rest of Jim Shaw’s 2017 exhibition. This fleshy acrylic Head is just a marvel to look at. It’s haunting, disturbing and just glistens. Can’t look away.

    Jim Shaw, Head, 2017
    Foam, aqua resin, acrylic paint, and synthetic hair with metal base
    34 1/2 x 12 x 12 inches, 87.6 x 30.5 x 30.5 cm

    Shaw’s artwork seems to simmer in dense crockpot of American pop culture. Ripe with metaphors and symbolism, the musical motifs are certainly interesting to behold. Simon Lee Gallery has a great excerpt that captures Shaw’s penchant perfectly:

    Shaw’s ongoing project Oism contains a narrative core and ironically challenges the norms of an artwork. Marking Shaw’s attempt to create a functioning religion, complete with its own history, totems and traditions, Oism is drawn from profound and far-reaching research initiated in the early 1990s into the history of American religious practice and finds inspiration in the messianic cults active in America’s Bible belt. The creation and study of Oism has fuelled a wide range of artworks-cum-artefacts, and includes, amongst others, paintings, photographs, sculptures, collages, posters, films and musical instruments.

    Whoo. I’ll say! The Great Whatsit, is certainly effective pursuit of his Oism narrative. The Sunday school hymnal-esque illustration of singing women, bathed in MacBook sunbeams perfectly evokes the Warner Sallman white Jesus brand, with a hint of psychedelic vibes. If you ask me, Shaw hit the nail on the head. American culture on a spectrum. Both searching for a messiah, burning the candle at both ends.

    If we want to go deeper, Daniel Lopatin’s string choice for the title track, is a Hapsichord. Apart from snapping so fucking hard as an intro (it’s so good), it really sets the tone as a meditative album from the get-go. I just love the marriage between Oism and 0PN. It’s almost like they’re teasing a sort of recommended set-and-setting for this album. Such a strong connection that can’t be ignored, between these two artists. It’s perfect.

    Furthermore, Lopatin’s MYRIAD sets were literally mind-bending, world shattering Oism concerts. I mean just look at this. These fellas know exactly what they’re doing. Building myths, stories and tales forged in music and wonder. One of a kind stuff here. Excelsior.

  • Rules for writing great Science Fiction scripts

    Rules for writing great Science Fiction scripts

    I think any genre succeeds from a few of these recommendations. But, a good rule of thumb, constraints are good. Typical creative constraints make you squint your eyes and see the world differently. Think of them as adding or subtracting weight resistance like at the gym. Only instead of working out your body, you’re exercising your brain! Here’s the first tweet in the thread:

    Adrian Bowyer is a retired Mechanical Engineering professor from University of Bath. A careered researcher in computational geometry, geometric modeling, and Biomimetics. According to his website, he is the founder of the RepRap Project, “humanity’s first general-purpose self-replicating manufacturing machine.” Pretty awesome! Sounds like he has some insights we should all hear out.

    Here’s the entire thread (saved from Thread Reader here) in a bullet-list for posterity:

    • The overriding rule, never to be forgotten, is: “Coincidence is a failure of art.” – Tom Stoppard
    • It is easy to blow something up. It is hard to have a character say something original, insightful and clever. But writers are dirt cheap. The ratio of explosions to wit should be 1:10 or less.
    • If at any point a reasonably scientifically informed audience is going to say, “But… PHYSICS?!” do it another way. The same goes for not following Darwinian evolution.
    • If the action is set in the future or the past, go through the script and remove every contemporary informal idiom of speech, where “contemporary” means at least the last fifty years. Replace EVERY cliche with a newly-coined metaphor or phrase.
    • The good guys should not beat the bad guys (if they do) because the bad guys have a system with a single point of failure.
    • Human culture has much more continuity than saltation. Have characters in the future occasionally do something from the past as a hobby – making bread, riding a horse, painting in oils; that sort of thing.
    • Spend money on set dressing. They won’t have oil drums in the future, nor will ship’s containers make it to other worlds.
    • Constraints make things more, not less, interesting. In particular, if something is powerful it should be difficult to use. For example, if someone is capable of telekinesis, then, when they use it, it should cost them a few days bed rest. And so on.
    • The Universe runs on conservation laws (Lagrangian symmetries). To make them more convincing new phenomena should also exhibit conservation laws.
    • Arthur C. Clarke’s “indistinguishable from magic” law is true. But that’s not an excuse to put in any old glowing-orb nonsense when the plot needs a deus ex machina. Go back and rewrite the plot so the deus ex machina isn’t needed.
    •  Faster than light travel makes everything parochial, and therefore less interesting.
    • Bipedal life will be very rare in the universe, as it is on Earth.
    • Artificial gravity is less captivating (!) and less probable than weightlessness.
    • “Go with your gut,” will be just as terrible advice in the future as it is here and now. Plots should reflect this immutable fact.
    • Brainstorm a number of un-commented-on technical innovations and put one in the background of each scene for the audience to notice, or not.

    Give Adrian (@adrianbowyer) a follow on Twitter here.