Tag: Gaming

  • Bomb Rush Cyberfunk

    Bomb Rush Cyberfunk

    School’s out. It’s the summer of 2000. As you boot up your Sega Dreamcast, you wonder if anyone else is awake in the house. As you reach to close the lid of the console, you tremble with anticipation. You glance one last time, you read the words Jet Set Radio on the disc. Excitement and sleepiness washes over as you finally close the lid. You barely slept last night. The Dreamcast squeaks and squawks as the game disc is spun and read by the laser. You make sure the volume of the tv isn’t too loud. You squint your eyes as the tv dims to black.

    You hold your breath and close your eyes. Static begins to drip through the speakers. Not a second later, a loud blaring funky dance-y tune cuts across the tv to your ears. It’s here. It’s loaded and your mind’s eye knows the next button to press to start the game. You move your thumbs over ever so slightly.

    You open your eyes. It’s 2024. What is going on here? The electro funk music fills the room. Bomb Rush Cyclone flashes on the screen in front of you.

    It’s been 24 years since Jet Set Radio. The spiritual successor, Bomb Rush Cyberfunk is here.

    This game was built by an indie game developer studio called Team Reptile and my understanding (h/t DreamcastGuy on YouTube) the title was essentially made out of a labor of love for the original Sega game. What’s not to love about it? The soundtrack is mature and thrilling. Fighting cops. Solid. Graffiti tagging and shredding sick cyberpunk locales? Sign me up.

  • 50 Years of Text Games

    50 Years of Text Games

    From Kevin Purdy writing for Ars Technica:

    Reed, a writer and game designer himself, picks one game for every year from 1971 through 2020. He adds an involving dive into the pre-1970s history of experiments, games, and brutally unforgiving code. Each decade also gets its own introduction, and there are summaries of 500 other text games included. Each of the game picks started out as a post on his Substack, though they have been revised and more deeply integrated with their historical context in the book.

    There are classics you might expect, like Adventure, MUDHitchhiker’s Guide, and Trade Wars. There are definition-stretching inclusions, like the original Choose Your Own Adventure book, The Cave of Time, and Dwarf Fortress. And there are probably at least 20 games most of us have never encountered.

    All modern games owe their successes to some of earliest text games. Classics have laid the foundations for concepts like world-building, multi-dimensional narratives that bend the mind and even multiplayer. Before that, table-top adventure games informed some of the concepts and ideas text games explored and evolved. Before that, well, let’s just say the ancient battle of light versus dark rages on still to this day.

    Check out Aaron Reed’s book, 50 Years of Text Games here at Kickstarter

  • The One Ring has been found in Canada

    The One Ring has been found in Canada

    The One Ring, is a singular, one-of-one Magic: The Gathering card introduced in The Lord of the Rings: Tales of Middle-earth set that launched on June 23rd. This whole LOTR/MTG quest for The One Ring has serious Willy Wonka vibes. Apparently, it’s already been graded and the ring bearer has already retained an attorney:

    Should the bearer of The One Ring choose to accept it, a reseller in Spain is offering more than $2 million, plus a trip to Europe, in exchange for the card. On Friday, a New York-based reseller called Dave & Adam’s had reportedly taken receipt of the card, but is not able to exceed its previously offered bounty of $1 million. The owner is accepting serious offers via its attorney through an email address, hello@thenotablegroup.com, which appears to be managed by a Canadian marketing firm.

    I have to say, it’s pretty sick to look at. Also, the Artifact’s abilities aren’t half-bad.

  • Call of Duty’s novel honey-pot anti-cheat employs hallucination decoys to unsuspecting cheaters

    Oli Welsh at Polygon writes:

    As explained in Team Ricochet’s latest blog, these hallucinations are decoy characters that can only be detected by cheaters, but are undetectable by legitimate players. To the cheaters, though, they look and behave like real players on the opposing team; they’re not AI characters, but clones of another active user in the match, mimicking that player’s movement. They also appear genuine to the cheat hardware and software being used, supplying the cheating player with all the illicit information they would expect.

    Not only do these hallucinations make the game unplayable for cheaters, but it also marks them with a Scarlet Letter. Richochet’s systems can then either ban these players or keep them in lobbies to test other anti-cheat measures on these unsuspecting losers.

    Even more deliciously, the hallucinations can be used to detect and verify cheaters. If Team Ricochet suspects a player of cheating, they can place a hallucination near them that’s only visible to their cheat tools. If the player then interacts with the cloned hallucination in any way, they’ve just “self-identified” as a cheater, in a poetic self-own.

  • Google might bring games to YouTube, but they’re doomed to fail

    Jacob Siegal for BGR writes:

    Unless YouTube has a killer app, I cannot see the reasoning behind even testing games, much less launching them to the public. Netflix has a selection of great mobile games that anyone with a subscription can download for free, and yet hardly anyone does.

    If Netflix is having a hard time with their mobile game adoption, I think the writing is on the wall for this one. YouTube is going to have a difficult time competing with basically the entire web and App Store’s gigantic selection of free games.

    I wonder if YouTube will make certain titles available to Premium subscribers only. Perhaps the maximum saturation of premium subscribers has been met, and product is thinking up new features for YouTube Premium.

  • One Brilliant Zelda Hack Turns Tears of the Kingdom Into Tony Hawk

    One Brilliant Zelda Hack Turns Tears of the Kingdom Into Tony Hawk

    If you haven’t been playing Tears of the Kingdom, I cannot stress just how much you are missing out. Apart from it being a phenomenal game and sequel to acclaimed Breath of the Wild — the mechanics alone will invade every crevasse of your brain. It’s that good. Those mechanics have yielded some surprising inventions from users. From Jake Kleinman over at Inverse:

    To turn Tears of the Kingdom into Tony Hawk: Pro Skater, all you need is the Fusion ability and a minecart. You’ll unlock Fusion in the game’s opening tutorial on Great Sky Island, which is also where you can find a mine cart. Once you have both at your disposal, equip a shield. Then stand in front of a mine cart, activate Fusion, and fuse the cart to your shield. Now, all you need to do is shield surf, and the minecart wheels will give you an extra boost.

    Just don’t forget that your new skateboard will eventually break after enough use, so try not to run out of shields right before a big boss battle.

    Video for reference (sorry it’s from twitter)

  • Rockstar Games hacked, leaked footage of upcoming Grand Theft Auto 6 game

    Rockstar Games hacked, leaked footage of upcoming Grand Theft Auto 6 game

    It was a big weekend with this game leak. GTA 6 peaks and leaks are hyped up so much, they’re about on par with the level of hype Half-Life 3 confirmed memes. It just isn’t going to happen and everyone doubts the claims when users post them on Reddit.

    Until it does. The leaks over the weekend were genuine and bold. High-quality footage of the in-development game were stolen from Rockstar. According to The Verge, over 3GBs of videos were obtained by a hacker.

    On Sunday morning, the hacker posted a 3GB file containing 90 videos of early GTA VI gameplay footage, which aligns with previous reports that indicate the game could feature a female protagonist for the first time.

    Which of course elicited a response from Rockstar:

    You know you have the Real McCoy when two things happen:

    1. There’s an official Twitter response
    2. Reddit posts start disappearing

    For example, this megathread on r/GTA6 was taken offline sometime last night. But, not before the page was archived.

    Wayback Machine screenshot of the fabled megathread on r/GTA6

    While the gameplay is still in early development, the footage and content looks absolutely fantastic. Game leaks can be a kiss of death from the public. However, support for GTA 6 has been overwhelmingly positive following the leaks. Probably due to the size and variety of what was shared. In previous leaks, such as the Nvidia PC Leak of 2021, not much qualitative data was obtained. This was a gargantuan leak, and according to the hacker, more is yet to come.

    The videos (which have been taken down in most of the links on Twitter and Reddit) were very convincing and very Rockstar-esque. But, I found these two still photos from the deleted megathread to be the most convincing evidence:

    It’s bittersweet that these details were leaked. But, not much can be gleaned from the story from these videos and photos. There’s evidence of a male and female lead (which was previously leaked but these photos suggest a confirmation on the Bonnie and Clyde story mode) — but apart from that, not much else is known.

    What is known, is the hacker that stole the footage and data from Rockstar (which included source code mind you), is in some very hot water.

  • Mondo releases an Original MSX2 Metal Gear Video Game Soundtrack 10″

    Mondo releases an Original MSX2 Metal Gear Video Game Soundtrack 10″

    The MSX2 was a home computer that pre-dated Nintendo’s Entertainment System (NES). Just like the NES, the MSX2 had a top-slot cartridge port. It was a pretty cool design, and other home computers that came before (and after) it featured a similar top-slot design. Here’s a MSX2 computer fabricated by Phillips:

    The MSX was originally release in 1983, however this specific model produced by Phillips was released in 1986.

    Japan (as is normally the case) was ahead of the curve, as they believed a home computer could be at the center of every home. Oddly enough, they were right.

    One of the smash-hit titles that was released for the MSX2 was Metal Gear (メタルギア) in 1987 by Konami. Metal Gear was a legendary action-adventure stealth and espionage video game title. The game, and the franchise that followed, was so successful that successors and sequels continue to be produced to this day. Here’s the original Metal Gear artwork:

    Special Force Group: Fox Hound — heck yeah, so sick.

    This had a legendary musical score (check out a sample here). The original score is credited to composer Motoaki Furukawa. He was a key member of Konami’s in-house band (that’s right, Konami has an in-house band), Konami Kukeiha Club. The band has been in operation since the 1980’s.

    Mondo, a purveyor of extraordinarily fine goods, t-shirts, media, sci-fi paraphernalia and god-knows-what-else — is dropping a 10″ original soundtrack pressing of Metal Gear replete with new artwork and camouflage colored vinyl:

    This premiere physical release of the soundtrack is cut at 45RPM, and features all new original artwork by Paul Mann that pays tribute to the 80’s action films that inspired the game, and is pressed on heavyweight Camouflage colored vinyl.

    If you are a fan of chiptunes, looking for an edge-up on your next DJ set, or simply just a Metal Gear superfan, this record is an absolute must-have. You can pick up this super-dope limited release at Mondo, here.

  • Microsoft Announces New Next-gen Console, Xbox Series X

    Microsoft Announces New Next-gen Console, Xbox Series X

    Pretty big announcement from Microsoft happened yesterday. Tom Warren for The Verge reports:

    Microsoft has been working on Xbox Series X under the name Project Scarlett previously, and today’s naming follows confirmation from Sony that it’s choosing PlayStation 5 for the name of its next console. Microsoft is also claiming Xbox Series X will be the “fastest” and “most powerful,” in what could be a reference to having a more powerful console than Sony’s PlayStation 5.

    Earlier this month, Project Scarlett (the alias the Xbox has been known as up until now), officially became Phil Spencer’s (Phil is Microsoft’s Head of Xbox) primary console at his home:

    Well, now we have a few more details, and can expect it to go on sale in 2020. It kinda looks like a boxy Mac Pro with a slot-loading disk drive. While we don’t have a list of specs or internal photography, looking at this design so far I would be concerned about thermals. The Mac Pro wrestled with that problem til the very end, and the Series X is supposed to be playable resting upward or on its side like a soundbar.

    Here’s the new trailer, it’s a little over-the-top, but definitely a tour-de-force of creative CGI that can be appreciated. The console appears around 1:18

    Here’s a few stills from the video:

  • Arcade Game Typography

    Arcade Game Typography

    I have nothing but praise for those who study niche topics like these. Toshi Omagari of MonoType, studied typography at Musashino Art University in Tokyo. He’s worked alongside big brands like H&M, and he’s previously contributed to Google Noto, and more notably introduced Tibetan Script support to Google Noto which is spectacular work. He helped resurrect Metro Nova from the dead.

    Omagari has a limited-release book coming out (sufficed to say, it’s already sold-out but you can buy the paperback version here on Amazon). He has meticulously researched the wonderfully niche topic of video game typography and it’s freaking awesome:

    The first book of its kind – a definitive and beautifully designed survey of ’70s, ’80s and early ’90s arcade game pixel typography. Exhaustively researched by author Toshi Omagari (a celebrated typeface designer at Monotype UK) Arcade Game Typography gathers together 250 pixel typefaces, all carefully chosen, extracted, redrawn and categorised by style, and each with an accompanying commentary by Omagari. The title also features 4 illustrated essays on videogame typography theory and practice, documenting the unique advantages and challenges presented to designers of these bold, playful and often quirky alphabets.

    A beautifully produced celebration of the eclectic typography featured in hit games such as Super Sprint, Pac-Man, After Burner, Marble Madness, Shinobi, as well as countless lesser-known gems. Unlike print typefaces, pixel type often has colour ‘baked in’ to its characters, so Arcade Game Typography looks unlike any other typography book, fizzing with life and colour.

    Love this bit about the original 1978 Space Invaders typography (image below):

    The original game, and most of the clones, featured the above typeface, copied from Tank 8 with a minor modification to M.

    Photos via Read-Only Memory
    Left page: RoboCop 2 (Data East/1991), Captain America and the Avengers (Data East/1991)
    Right page: Spider-man: the Video Game (Sega/1991), Xexex (Konami/1991), X-men (Konami/1992)
  • PlayStation Turns 25

    PlayStation Turns 25

    The single largest innovator in the video gaming space just turned 25 year old today. Before the PlayStation came around, controllers were bulky, console felt like outcasts in your entertainment center. Joysticks felt clumsy, games were mainly sold in cartridges. Sony brought a whole new edge to the at-home entertainment system market. From The Verge:

    There’s plenty of credit to award when it comes to video game controller design. Nintendo pioneered the core button layout with the SNES (D-pad on one side, face buttons on the other), and both Nintendo and Sega beat Sony to shipping an analog thumbstick for their consoles. But ultimately, it’s Sony’s innovations and ideas that would go on to become the elemental base of what we think of as a “video game controller.”

    There are two pioneering parts to Sony’s foundation of the modern controller. First is the original PlayStation controller that launched in 1994, which would establish the broad design (elongated palm grips, shoulder buttons, and the D-pad / face button combination). And then there’s the Dual Analog Controller from 1997 (followed by the more well-known DualShock models), which would change 3D games forever by offering a second analog stick: one to control a character and one to look around.

    Check out The Verge’s PlayStation 25th Anniversary Issue here.

  • GameStop Lays Off Over 100 People, Including Half of Game Informer Staff

    From Andy McNamara, Editor-in-Chief at Game Informer:

    Yesterday, as part of a GameStop restructuring plan, our parent company eliminated the positions of about 120 employees across its various offices. We lost seven members of our team – our cohorts, compatriots, and friends. They shaped us and made us who we are today, just like every member of the Game Informer team who passes through this company.

    Welp. That sucks. I haven’t visited a GameStop in years. Probably won’t visit one ever again to be honest. That’s not out of spite either. Hell, I barely play video games these days at all. Let alone buy used games or consoles. I’ll tell you what definitely do — read Game Informer online.

    I have a deep suspicion that these layoffs (or any others that follow in the coming 90 days for that matter), have to do the damned inverted yield curve:

    So for the curve to invert implies that investors are forecasting that something unusual will happen. Something that will push future interest rates down low enough to justify long-term yields being low despite the risks. Something like a future collapse in private sector investment demand that makes government borrowing cheap. Or something like a series of Federal Reserve moves to try to reduce interest rates and spur more economic activity.

    In other words, a future recession.

    And, indeed, if you look at the historical track record, every time the two-year/10-year inversion has happened, a recession has followed.

    Sigh. We’ll know if we’re in a recession in 6 months. The winds of change are pretty good that Trump will astroturf the U.S. economy in an ego-driven, exploitative ego-driven (and as a reminder, 100% totally avoidable) trade-war with China.

    Regardless, GameStop is shitty business, even if Game Informer is a great online and print publication. It’s umbilical cord to GameStop is financial poison. The parent company that manages the magazine is just absolutely terrible. The level of incompetence mismanagement is gargantuan. They closed hundreds of stores in 2012. GameStop was caught intentionally deceiving customers in 2017, and the company has been trying to sell itself to private equity firms for pretty much half a decade. Perhaps, instead of peddling snake oil — they should hire back the seven game journalists, and should spin off the publication wholesale to someone who cares. Microsoft, The Verge or shit, even Rooster Teeth are all wealthy contenders happy to expand their media empire. Literally anyone would benefit from the editorial prowess Game Informer brings to the gaming beat.

  • Valve has Acquired Campo Santo

    Valve has Acquired Campo Santo

    In a seemingly odd turn of events, Valve has acquired Campo Santo. The creative brains behind the insanely popular and wildly fun game, Firewatch clearly have caught the eye of Valve. While I’m happy for everyone involved — as a gamer, I’m very concerned.

    Firewatch is a fucking fantastic game. It was co-produced by Panic (creator of Transmit, among other software). As of writing, Cabel Sasser has been quiet on Twitter in regards to the news of Valve’s acquisition. Which, also concerns me.

    It should also be noted that the Firewatch website is really rad too. Check it out here.

    Valve hasn’t produced a single game title since 2013. The software company has clearly been far more concerned about Steam and hardware (or lack thereof?) since their last release, Dota 2.

    Parsing the press release from Campo Santo is bittersweet:

    The twelve of us at Campo Santo have agreed to join Valve, where we will maintain our jobs as video game developers and continue production on our current project, In the Valley of Gods.

    […]

    Yes, we’re still making In the Valley of Gods (as a Valve game!); yes, we’ll still support Firewatch; and yes, we’ll still produce The Quarterly Review and our regular blog content. Thanks so much for your interest in our games and we’ll see you in Washington. Cheers.

    On one hand, it’s great to see Valve making serious creative moves, and poaching some amazing talent. Valve has historically made some of the best games I’ve ever played. No doubt, they’ll produce more games that fall into the same echelon. With cart blanche from Valve, they can produce some insane titles in coming years for Valve. I mean, Valve now has some of the lead developers from the award-winning The Walking Dead S1 title.

    But on the other hand, Campo Santo really has some real grit. And, honestly, the gaming community could use more independent studios. As larger studios gobble up talent, everything (from creative, to platform choice) can become a bit incestuous. Which is bad for gamers.

    I’m hopeful… but skeptical about this acquisition. Turns out, I’m not alone.

    Further Reading: