Super Nintendo Hardware Is Running Faster as It Ages. Why is this speedrunner putting his Super Nintendo in the freezer? Science.
Tag: Nintendo
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Super Mario 64 on the Web
Super Mario 64 on the Web – this little site is a gem. It’s powered by WebGL and is frankly, incredible. It’s essentially Javascript rendering/drawing onto a
<canvas>element. Chances are it renders really well on your modern browser and looks great on your computer screen too. This is because it taps hardware graphics acceleration, also known as GPU rendering. -

One Brilliant Zelda Hack Turns Tears of the Kingdom Into Tony Hawk
If you haven’t been playing Tears of the Kingdom, I cannot stress just how much you are missing out. Apart from it being a phenomenal game and sequel to acclaimed Breath of the Wild — the mechanics alone will invade every crevasse of your brain. It’s that good. Those mechanics have yielded some surprising inventions from users. From Jake Kleinman over at Inverse:
To turn Tears of the Kingdom into Tony Hawk: Pro Skater, all you need is the Fusion ability and a minecart. You’ll unlock Fusion in the game’s opening tutorial on Great Sky Island, which is also where you can find a mine cart. Once you have both at your disposal, equip a shield. Then stand in front of a mine cart, activate Fusion, and fuse the cart to your shield. Now, all you need to do is shield surf, and the minecart wheels will give you an extra boost.
Just don’t forget that your new skateboard will eventually break after enough use, so try not to run out of shields right before a big boss battle.
Video for reference (sorry it’s from twitter)
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PlayStation Turns 25
The single largest innovator in the video gaming space just turned 25 year old today. Before the PlayStation came around, controllers were bulky, console felt like outcasts in your entertainment center. Joysticks felt clumsy, games were mainly sold in cartridges. Sony brought a whole new edge to the at-home entertainment system market. From The Verge:
There’s plenty of credit to award when it comes to video game controller design. Nintendo pioneered the core button layout with the SNES (D-pad on one side, face buttons on the other), and both Nintendo and Sega beat Sony to shipping an analog thumbstick for their consoles. But ultimately, it’s Sony’s innovations and ideas that would go on to become the elemental base of what we think of as a “video game controller.”
There are two pioneering parts to Sony’s foundation of the modern controller. First is the original PlayStation controller that launched in 1994, which would establish the broad design (elongated palm grips, shoulder buttons, and the D-pad / face button combination). And then there’s the Dual Analog Controller from 1997 (followed by the more well-known DualShock models), which would change 3D games forever by offering a second analog stick: one to control a character and one to look around.
Check out The Verge’s PlayStation 25th Anniversary Issue here.



